![]() Literally not a thing from Overwatch 2 other than maybe new heroes was better to me than what I had, and they chose to nuke the old one out of existence entirely and then couldn't even bother to actually make the PvE or do anything with the lore as was supposedly the impetus for a BRAND NEW game in the first place that required abandoning the past version. And it did it all for an ass backwards, horribly predatory economy where if you play you get nothing, you have to pay for EVERYTHING or grind until you absolutely lose your mind for the most basic of skins and assorted fun stuff. It took a bunch of interesting characters and continued what years of Overwatch 1 patches had done to make them more dull and standardized. Executive producer Jared Neuss explains on Twitter that Blizzards directive to staffers to return to the office for work isnt behind the decision to refocus Overwatch 2s PvE offering. Overwatch 2 DPS Tier List - All 17 Damage Heroes. It took Overwatch 1 from me when I was more than content to have that more or less final version of it forever and enjoy it, only to then enforce an overly twitchy, arguably more broken mess of 5 v 5 that doesn't feel much like the game I used to like and love. Blizzard has shot down a rumour that Overwatch 2s PvE was gutted due to a recently enforced and controversial policy change. For more Overwatch 2 news, check out our story on Overwatch 2s Updated Roadmap and how the big PvE changes are not due to return-to-office policy. Overwatch 2 will forever go down as my most fucking hated game and I don't even care how harsh that sounds. Overwatch 2 is a free-to-play, team-based action game set in the optimistic future, where every match is the ultimate 5v5 battlefield brawl. I think the best thing Blizzard can do on the story front is give up and just let Netflix do an animated series with the voice cast or something. Everything else from characters to content could just have been added to Overwatch 1 years ago. The fact the community was left to languish for months and years getting barely any new content on the promise something new was coming, and then it turns out that something new was just taking one player off each team and replacing loot boxes with a battlepass. They have really squandered the potential of this game by spending years chasing the E-sports white whale. Then when they announced 2 I got my hopes up that this was the moment they would begin to move the story along and begin to explore this IPs potential. But another big reason was how they created all these amazing characters and a genuinely interesting world that they really could have done something special with and just.did nothing with them. I really hope that the roadmap that we just released is something that illustrates that to players.As someone who played Overwatch 1 pretty much non-stop from 2016-2018, I fell off hard for a number of factors (the obvious meddling from Bobby and the focus on Overwatch League being chief among them). It's the way that we're writing the game and how we're looking at the game going forward. ![]() To me that's the biggest change that we're looking at here it's not just that we have some of the same Heroes in the game. We've talked a lot in the past about Overwatch 2 and how different it is from the original game, even just being free-to-play and swapping to a 5v5 team format and all the new content that we've developed for it. Meanwhile, Blizzard will release a paid PvE mode in 2023, but for now, the game is completely free-to-play, and you can download it. So, people are going to think, "Well, you knew this was a live game, yet you pitched this other Overwatch game, and then also you justified the 2 on the Overwatch title with that." So, we're in a situation now where the game is what it always has been-it's evolved in some ways-but a sequel was released and that sequel's justification hinged on the PvE. I think there's going to be a lot of frustration around how we got here because Overwatch has always been a live game.
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